Weavers Of Glacial Mud

Territory:
Dense mangroves rooted on the muddy bottom of the coastal forest cradle. City name is GHARIALIS .
‍
FOOD:
Muddy sand fish, mangrove mussels and reed sap, chewable but low in sugar.
‍
DISTINCTIVE CHARACTERISTICS:
‍
Semi-stereoscopic vision due to near-frontal eye
position, cartilaginous, flexible skull, due to adaptive evolution of swimming agility in dense vegetation zones.
‍
BIOMIMETIC SCALES:
Poor in energy synthesis, (but compensated by consumption of warm reed sap). Some scales are vibratile and can detect micro-turbulence in the water.
‍
ALCHIMIC KNOW-HOW:
Weaving the golden fleece from mussel valve fibers, and weaving protective fortresses from white sandglass worm fibers. True architects of water, the weavers of glacial mud know how to use the energy of the current, and they also build a sort of wave-breaking structure, probably to regulate water level and maintain mangroves roots underwater.
‍
THE ALCHIMAGE:
The wise Gwei, thick-blooded and cold, his skull bristling with ice spikes that he builds with the strength of his mind alone. Building fortresses to protect the clan’s juveniles was his idea.

HIERARCHY:
‍
Fluctuating, based solely on the highest epidermal temperature (verifiable in real time by the transparency of the scales).
‍
HUNTING MODE:
Hunter-gatherers. They use their ability to detect micro-turbulences in the current to identify the muddy sand fishes at night, as well as the opening of mussel valves,
even when these are invisible in brackish water.
‍
HISTORY:
Recluse in the depths of the marshes following the terrible betrayal of Borrowmor Le Vil.
‍
AlLIANCES:
The dragons of the Abyss tribe, who provide them with bubbles of hot geyser water to warm their eggs, in exchange for golden fleece, woven from insulating mussel valve fibers.
‍
WARS:
Mainly with the wind Nomads tribe, who eat sacred frogs, and with the marauding lagoon tribes, who eat white sandglass worms.
‍
WEAKNESSES:
This territory is new to them. As they are poor swimmers in darkish waters, they choose to crawl between plant roots. Juveniles who are out of the fortress at night are eaten by the savage raccoons.
‍
ELIXIR:
Not miscible with elixirs of other species, good medicinal properties (soothes war wounds and malarial fevers), few side effects.
‍
TALISMAN:
The burning filaments of jellyfish stranded on the high tides of the equinoxes.